Added hand set buttons
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@ -3,6 +3,7 @@
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// Anti-aliased lines can be drawn with sub-pixel resolution and permit lines to be
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// Anti-aliased lines can be drawn with sub-pixel resolution and permit lines to be
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// drawn with less jaggedness.
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// drawn with less jaggedness.
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// Requires MBed OS 2040 RAspberry pi pico board
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// Based on a sketch by DavyLandman:
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// Based on a sketch by DavyLandman:
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// https://github.com/Bodmer/TFT_eSPI/issues/905
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// https://github.com/Bodmer/TFT_eSPI/issues/905
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@ -21,11 +22,14 @@
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TFT_eSPI tft = TFT_eSPI(); // Invoke library, pins defined in User_Setup.h
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TFT_eSPI tft = TFT_eSPI(); // Invoke library, pins defined in User_Setup.h
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TFT_eSprite face = TFT_eSprite(&tft);
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TFT_eSprite face = TFT_eSprite(&tft);
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const int BtnFwd = 6;
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const int BtnMode = 8;
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const int BtnBack = 7;
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#define CLOCK_FG TFT_BLACK
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#define CLOCK_FG TFT_BLACK
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#define CLOCK_BG TFT_WHITE
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#define CLOCK_BG TFT_WHITE
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#define SECCOND_FG TFT_RED
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#define HILITE_FG TFT_RED
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#define LABEL_FG TFT_NAVY
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#define LABEL_FG TFT_NAVY
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#define CLOCK_R 240.0f / 2.0f // Clock face radius (float type)
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#define CLOCK_R 240.0f / 2.0f // Clock face radius (float type)
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@ -47,9 +51,13 @@ TFT_eSprite face = TFT_eSprite(&tft);
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#define FACE_W CLOCK_R * 2 + 1
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#define FACE_W CLOCK_R * 2 + 1
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#define FACE_H CLOCK_R * 2 + 1
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#define FACE_H CLOCK_R * 2 + 1
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const int ModeNormal = 0;
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const int ModeMinutes = 1;
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const int ModeHours = 2;
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// Time h:m:s
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// Time h:m:s
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uint8_t h = 0, m = 0, s = 0;
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uint8_t h = 0, m = 0, s = 0;
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uint8_t mode = ModeNormal;
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float time_secs = h * 3600 + m * 60 + s;
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float time_secs = h * 3600 + m * 60 + s;
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// Init RPI_PICO_Timer, can use any from 0-15 pseudo-hardware timers
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// Init RPI_PICO_Timer, can use any from 0-15 pseudo-hardware timers
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@ -78,6 +86,10 @@ void TimerHandler(uint alarm_num)
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// =========================================================================
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// =========================================================================
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void setup() {
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void setup() {
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Serial.begin(115200);
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Serial.begin(115200);
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pinMode(BtnFwd,INPUT_PULLUP);
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pinMode(BtnBack,INPUT_PULLUP);
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pinMode(BtnMode,INPUT_PULLUP);
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delay(500);
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delay(500);
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Serial.println("Booting...");
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Serial.println("Booting...");
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@ -116,9 +128,10 @@ void setup() {
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void loop() {
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void loop() {
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char time[20];
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char time[20];
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static unsigned long targetTime = millis() + 1000;
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static unsigned long targetTime = millis() + 1000;
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static long d = -1;
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static uint8_t lastMode = PinStatus::HIGH;
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long e = 0;
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uint8_t val = PinStatus::HIGH;
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// Update time periodically
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// Update time periodically
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if (targetTime < millis()) {
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if (targetTime < millis()) {
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// Update next tick time in 100 milliseconds for smooth movement
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// Update next tick time in 100 milliseconds for smooth movement
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@ -127,41 +140,43 @@ void loop() {
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// All graphics are drawn in sprite to stop flicker
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// All graphics are drawn in sprite to stop flicker
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renderFace(time_secs);
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renderFace(time_secs);
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if (d > 0 && time_secs < 5) {
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d = -1;
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}
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e = ((unsigned long) time_secs) / (60*5); // 5 minute update
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if ( e > d) {
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d = e;
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long r = (unsigned long) time_secs;
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int h = (int)(r/3600);
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r = r%3600;
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int m = (int)(r/60);
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int s = (int)(r % 60);
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sprintf(time,"%02d:%02d:%02d",h,m,s);
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Serial.print(F("Time "));
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Serial.println(time);
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}
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}
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if ( mode > ModeNormal) {
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if (!digitalRead(BtnFwd)) {
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if ( mode == ModeHours ) {
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time_secs += 60 * 60; // Add one minute
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} else {
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time_secs += 60; // Add one minute
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}
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}
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while(Serial.available()) {
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// Midnight roll-over
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String str = Serial.readString();
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if (time_secs >= (60 * 60 * 24)) { time_secs -= (60 * 60 * 24); }
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int h = str.substring(0,2).toInt();
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renderFace(time_secs);
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int m = str.substring(3,5).toInt();
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} else if (!digitalRead(BtnBack)) {
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int s = str.substring(6,8).toInt();
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unsigned long t = s+m*60+h*3600;
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time_secs = t;
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d = -1;
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sprintf(time,"%02d:%02d:%02d",h,m,s);
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Serial.print(F("Setting to "));
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Serial.println(time);
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if ( mode == ModeHours ) {
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time_secs -= 60 * 60; // Add one minute
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} else {
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time_secs -= 60; // Add one minute
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}
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}
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// Midnight roll-over
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if (time_secs < 0 ) { time_secs += (60 * 60 * 24); }
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renderFace(time_secs);
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}
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}
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val = digitalRead(BtnMode);
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if (!val && val != lastMode) {
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mode += 1;
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if ( mode > 3) { mode = 0; }
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delay(100);
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}
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lastMode = val;
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}
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}
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// =========================================================================
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// =========================================================================
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@ -177,7 +192,7 @@ static void renderFace(float t) {
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r = r%3600;
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r = r%3600;
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int m = (int)(r/60);
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int m = (int)(r/60);
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int s = (int)(r % 60);
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int s = (int)(r % 60);
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int HandColor = CLOCK_FG;
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// The face is completely redrawn - this can be done quickly
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// The face is completely redrawn - this can be done quickly
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face.fillSprite(TFT_BLACK);
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face.fillSprite(TFT_BLACK);
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@ -202,19 +217,30 @@ static void renderFace(float t) {
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face.drawNumber(h, xp, 2 + yp);
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face.drawNumber(h, xp, 2 + yp);
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}
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}
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/*
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// Add text (could be digital time...)
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// Add text (could be digital time...)
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face.setTextColor(LABEL_FG, CLOCK_BG);
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face.setTextColor(LABEL_FG, CLOCK_BG);
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sprintf(time,"%02d:%02d:%02d",h,m,s);
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sprintf(time,"%02d:%02d:%02d",h,m,s);
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face.drawString(time, CLOCK_XY, CLOCK_XY * 0.75);
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face.drawString(time, CLOCK_XY, CLOCK_XY * 0.75);
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*/
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if (mode == ModeMinutes) {
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HandColor = HILITE_FG;
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} else {
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HandColor = CLOCK_FG;
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}
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// Draw minute hand
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// Draw minute hand
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getCoord( CLOCK_XY, CLOCK_XY, &xp, &yp, M_HAND_LENGTH, m_angle);
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getCoord( CLOCK_XY, CLOCK_XY, &xp, &yp, M_HAND_LENGTH, m_angle);
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face.drawWideLine( CLOCK_XY, CLOCK_XY, xp, yp, 6.0f, CLOCK_FG);
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face.drawWideLine( CLOCK_XY, CLOCK_XY, xp, yp, 6.0f, HandColor);
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// face.drawWideLine( CLOCK_XY, CLOCK_XY, xp, yp, 2.0f, CLOCK_BG);
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// face.drawWideLine( CLOCK_XY, CLOCK_XY, xp, yp, 2.0f, CLOCK_BG);
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if (mode == ModeHours) {
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HandColor = HILITE_FG;
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} else {
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HandColor = CLOCK_FG;
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}
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// Draw hour hand
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// Draw hour hand
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getCoord( CLOCK_XY, CLOCK_XY, &xp, &yp, H_HAND_LENGTH, h_angle);
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getCoord( CLOCK_XY, CLOCK_XY, &xp, &yp, H_HAND_LENGTH, h_angle);
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face.drawWideLine( CLOCK_XY, CLOCK_XY, xp, yp, 6.0f, CLOCK_FG);
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face.drawWideLine( CLOCK_XY, CLOCK_XY, xp, yp, 6.0f, HandColor);
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//face.drawWideLine( CLOCK_XY, CLOCK_XY, xp, yp, 2.0f, CLOCK_BG);
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//face.drawWideLine( CLOCK_XY, CLOCK_XY, xp, yp, 2.0f, CLOCK_BG);
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// Draw the central pivot circle
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// Draw the central pivot circle
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